I am a freelance 3D artist focused on real-time + rendered scenes & I especially love to light things.
Currently working on various interactive and VR projects, visit hssa.no to see more.
I have added a few selected projects below, more examples are available on request.
Send me an email if you wish to say hello or perhaps discuss a new project!
Employer: HS/SA AS / July 2015 - Current / Trondheim, Norway
3D Designer / Founder
Employer: Westerdals ACT / September 2015 - January 2016 / Oslo, Norway
Lecturer, Autumn 2015 (BA Game Design)
Employer: Zynga - Natural Motion / March 2015 – January 2016 / London, UK
Lighting Artist (CSR Racing 2)
Employer: The Chinese Room / May 2012 – March 2015 / London, UK
Lead Artist (Everybody's Gone to the Rapture & Amnesia: AMFP)
Employer: EA Criterion Games / August 2011 - May 2012 / Guildford, UK
Senior Environment Artist (Need for Speed: Most Wanted)
Employer: Codemasters Software / May 2010 - June 2011 / Guildford, UK
Experienced Artist & Stage Lead (Operation Flashpoint: Red River & Bodycount)
Employer: Funcom / December 2008 - April 2010 / Oslo, Norway
Environment Artist (The Secret World)
Employer: EA Dice / April 2007 - December 2008 / Stockholm, Sweden
Level Artist (Mirror's Edge)
Freelancing 2008 - 2015 for various clients internationally
"Daylight" VR Experience (2016)
Interactive scene created in Unreal Engine 4, for HTC Vive and Oculus Rift, visit www.hssa.no to see more
"Sample & Hold" Animation film for Eloise Hawser (2015)
Film created for the exhibition «The Weight of Data», shown at Tate Britain between May – October 2015
"Flyndre" Animation film (2016)
Animated short film, visit http://flynd.re to see more
Game Development - Unreal Engine, CryEngine, Unity
3D Content Production - Zbrush, Maya, 3ds Max
Lighting & Rendering - Vray, Redshift, Turtle, Beast, Mental Ray, PBR/PBS
Web- WebGL, Adobe Creative Suite, HTML, CSS