SINDRE ASKIM GRØNVOLL

I am a freelance 3D artist focused on real-time + rendered scenes & I especially love to light things.
Currently working on various interactive and VR projects, visit hssa.no to see more.
I have added a few selected projects below, more examples are available on request.

Send me an email if you wish to say hello or perhaps discuss a new project!


For more examples or questions, please send me an email

Work Experience


  • Employer: HS/SA AS / July 2015 - Current / Trondheim, Norway
    3D Designer / Founder

  • Employer: Westerdals ACT / September 2015 - January 2016 / Oslo, Norway
    Lecturer, Autumn 2015 (BA Game Design)

  • Employer: Zynga - Natural Motion / March 2015 – January 2016 / London, UK
    Lighting Artist (CSR Racing 2)

  • Employer: The Chinese Room / May 2012 – March 2015 / London, UK
    Lead Artist (Everybody's Gone to the Rapture & Amnesia: AMFP)

  • Employer: EA Criterion Games / August 2011 - May 2012 / Guildford, UK
    Senior Environment Artist (Need for Speed: Most Wanted)

  • Employer: Codemasters Software / May 2010 - June 2011 / Guildford, UK
    Experienced Artist & Stage Lead (Operation Flashpoint: Red River & Bodycount)

  • Employer: Funcom / December 2008 - April 2010 / Oslo, Norway
    Environment Artist (The Secret World)

  • Employer: EA Dice / April 2007 - December 2008 / Stockholm, Sweden
    Level Artist (Mirror's Edge)


  • Freelancing 2008 - 2015 for various clients internationally



Aditional Projects


  • "Daylight" VR Experience (2016)
    Interactive scene created in Unreal Engine 4, for HTC Vive and Oculus Rift, visit www.hssa.no to see more

  • "Sample & Hold" Animation film for Eloise Hawser (2015)
    Film created for the exhibition «The Weight of Data», shown at Tate Britain between May – October 2015

  • "Flyndre" Animation film (2016)
    Animated short film, visit http://flynd.re to see more



Key Words


  • Game Development - Unreal Engine, CryEngine, Unity

  • 3D Content Production - Zbrush, Maya, 3ds Max

  • Lighting & Rendering - Vray, Redshift, Turtle, Beast, Mental Ray, PBR/PBS

  • Web- WebGL, Adobe Creative Suite, HTML, CSS



Currently based in Trondheim and working from work-work.no


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